Creation of
a CG Idol
What
is the software
that HoriPro must develop today on the threshold
of the multimedia age? One of the answers we reached led to the
creation
of the virtual idol DK-96.
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In the beginning
of
1995, a team of staff at
HoriPro engaged in a heated discussion and exchanged their ideas on the
development of new software suitable for the age of "multimedia". They
concluded that HoriPro, with this experience in the various areas of
entertainment
business, should create an character in computer
graphics and develop
that
into a teen idol exactly as if it would do with a real
person.
A
special project was organized consisting
of
professionals from each
department in the company: artist management, TV commercial production,
TV show production, promotion etc. Visual Science Laboratory (VSL), one
of Japan's leading computer graphics soft houses whose executives also
shared a dream of creating a "human" with CG technology, was recruited
for the actual computer programming of the first "virtual idol" in the
history.
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Code
Name: DK (Digital
Kids).
In the process of creating a "human character," each member of the
project presented an idea on the type of artist sought after in his or
her professional field. Since there were no limits to what this new
"character"
can be and do, all of these ideas has been incorporated as "data" for
the
plan.
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The actual work
was
begun by choosing the female
gender and defining the detailed image for basic parts such as her
face,
hair, figure, and eyes. Based on this image, the designers at VSL spent
days and nights on research and development. For the body movement,
"Motion
Capture," the technology most commonly used in computer games, which
with
special cameras and reflectors converts movement of body and facial
muscles
into computer data, was utilized. |
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| With this
technology,
facial expression and lip
movement while singing and talking were captured and converted into
data
so that they can be synchronized with actual voice data. This project
was
one ofthe first in Japan to use such method. At this point in
development
ofthe first CG idol, the project decided give her a code name DK-96. |
 |
.
DK
stands for "digital
kids" and has later been adopted as initials
for her stage name "Kyoko Date."
Approaching
the 21st Century...
18
months of hard work
and a large sum of money brought the virtual
idol "Kyoko Date DK-96" into reality. However, this project is not yet
complete. In few years, technology will enable Kyoko to appear on a
live
TV show and chat with other artists. A motion picture and TV shows with
virtual talents will no longer be a dream.
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Also,
the existing computer program for
Kyoko can
easily be applied
to the second and third generation CG characters. In a sense, Kyoko
Date
DK-96 is the result of creativity combined with the latest technology
and
is the beginning or "sample test" of the new genre of media
personalities
-- "Virtual Idol". |
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© 1996 HoriPro
Japan
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