Virtually
a star
Japanese
company creates digital teen
idol
February
4, 1997
Web
posted at: 6:00 p.m. EST (2300 GMT)
From
Tokyo Bureau Chief John Lewis
TOKYO (CNN)
--
Kyoko Date is becoming a real hit --
despite the fact
she's not real. Kyoko, who calls the World Wide Web home, is
virtually
16 years old, give or take a few gigabytes. She struts her stuff
outfitted
in 8-centimeter-long short-shorts
and a skimpy top. And she seems to be
pushing all the right socio-psychological buttons in Japan -- she has
just
that desired mix of purity and lost innocence, she has the cute pout
down
pat, and she's fashionably slender in all the right places.
She's
perfect, her
creators say.
 |
"She is what we
think
the ideal idol should be,"
says Yoshitaka Hori, vice president of Hori Production. "There is no
perfect
real person. Some can sing well but are not good looking. Others are
good
looking but can't sing. Kyoko is both." |
Kyoko is also a
computer
graphic image. That, however, has not seemed
to
stop her. It did give her creators pause, though. Hori says creation of
a computer figure this real is not easy.
"We're not to
totally satisfied with her yet," he says.
"It took us
half a year just to make her smile."
| But, since her
launch,
Kyoko has brought smiles
to many. She's not only a singer; she also hosts a late night radio
program
-- with a mysterious real-life woman giving voice to the virtual star. |
 |
Kyoko's picture is
appearing on more than her home page, too.
Advertisers
are getting into the act, and she's being used to boost magazine sales.
But Kyoko's
not the
only computer-generated character
attracting the
attention of Japanese cursors. Shiori Fujisaki, a featured character in
a popular video game, has make the jump to real life -- sort of.
Wide-eyed
Shiori, with human helper, has taken her bits and bytes on the road,
proving
popular with a certain segment of Japan's youth.
Some real
entertainers are also starting to dance their
way into the
computer age. Pop idol Namie Amuro is one example: staking a claim to
digital
reality with an extensive home page.
But from
whichever
side of the reality divide they
approach it, Hori
says there is one constant.
"We can play
games,
but virtual idols are merely a
substitute for real
people," he says. "The virtual idols will never replace humans."
---
©
1997 Cable News Network,
Inc.
|